Spitting Poison & Revamped difficulty scaling
unClassic Snake » Devlog
Players can now spit poison projectiles to damage enemies like the Eagle. These projectiles deal scalable damage, interrupt enemy behavior, and require careful timing due to a short cooldown. This new mechanic adds a powerful offensive option to the gameplay.
New Eagle Logic
The Eagle’s behavior has been revamped to make it more dynamic and challenging:
- State-Based AI: The Eagle now transitions between states like Idle, Hunting, Hit, Dying, and Dead, each with unique behaviors.
- Scaling Aggression: Its aggression angle, speed, and damage scale with difficulty and the number of times it has been defeated, keeping it a formidable opponent.
- Death and Respawn: The Eagle now has a dramatic death animation, including shrinking, spinning, and particle effects. After dying, it respawns outside the playable area, giving players a brief moment to prepare.
These changes make the Eagle a more engaging and unpredictable enemy. Combined with the spitting poison mechanic, the game now offers deeper strategy and more intense encounters. Let me know what you think!
unClassic Snake
A re-imagined Snake Game
More posts
- Better BirdMay 03, 2025
- Joystick Controls + ModsApr 12, 2025
- PopupsApr 10, 2025
- Main MenuMar 30, 2025
- Enemy & DifficultyMar 12, 2025
- Revorked Bonus SystemFeb 23, 2025
- Somewhat playableFeb 22, 2025
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